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  					CDS Software 
					
					
  					£14.95 cassette 
					
					
  					£17.95 disk 
					
					
  					2-5 players  
					
					
  					Keyboard only 
					  
					  
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			Allow me to introduce the first Atari computer 
			game that is not played on the computer. Puzzled? Then read on ... 
			CDS Software's second Atari release is a football managerial game 
			which is played with counters, cards, and a real 40cm squared 
			cardboard playing surface!
			BRIAN CLOUGH'S FOOTBALL FORTUNES (quite a 
			mouthful!) provides competition for two to five players who take on 
			the roles of team managers, the idea being to steer their teams to 
			the top of the league tables, triumph in cup competitions and emerge 
			at the end of the season with a healthy bank account. It is said to 
			have been designed with plenty of advice from this Brian Clough 
			chappie, who presumably receives a good share of the royalties for 
			having his photograph on the inlay card.
			Packaging is quality stuff. A double sized box 
			opens up to reveal a treasure trove of contents – five plastic 
			counters of the sort you would expect to find in a Tiddlywinks set, 
			112 'player' cards each endorsed with the name of a famous(?) 
			footballer, his field position and his 'star rating', six 'immunity' 
			cards; ten blank cards in case your favourite player is not 
			included, £3,700,000 in cash (must be a new design from the Royal 
			Mint!) and finally that multicoloured board. It has thirty-six 
			squares around its perimeter each stating a situation that is likely 
			to occur in the every day life of the team, accompanied by a 
			suitable representative logo. Oh, yes!. There is a computer program 
			included too, but I'll get on to that in a moment!
			The concept behind FOOTBALL FORTUNES is as 
			follows. Each manager is given a squad of thirteen players, 
			including defenders, midfielders, attackers, utility players and of 
			course the goalie. If a manager is not happy with his squad then he 
			can make substitutions, loans, transfers or bid for extra players at 
			the auction (this is where skill comes into the proceedings). After 
			removing the squads from the pack of player cards, the remainder are 
			shuffled and placed face down on the board. They become the auction 
			pile (more about that later).
			Next thing to do is appoint a banker and a 
			computer operator. The banker gives an initial handout to each 
			manager and will deal with future financial matters as they arise. 
			The computer operator activates the computer-die for each manager, 
			who moves his counter accordingly thus landing on a square that 
			represents the situation he must deal with. I won't go into full 
			details, but as a couple of examples, if he lands on an 'Auction' 
			square then the auction pile is turned face up and bidding 
			commences. The highest bid wins the player on the pile and the 
			manager must pay the bank, or else! If he lands on a 'Manager's 
			Luck' square then the computer operator obtains an appropriate 
			comment from the computer, which could be good news or an absolute 
			disaster.
			
			After each manager has completed his move the 
			computer operator calls up the fixtures list and inputs the team 
			strength for each manager. The computer determines the results of 
			the match on the basis of each team's 'star rating'. the managers 
			can now collect gate money from the banker.
			Having lost or made a fortune, the whole process 
			begins again and so on until the end of the season. Every manager is 
			awarded game points based upon his performance in the ten strong 
			league, European competitions and F.A.Cup, together with his cash 
			balance at the end of the game. There is no limit to the number of 
			seasons over which the game can be played, this must be determined 
			by mutual agreement. If it all sounds a bit complicated then don't 
			worry, CDS have provided a comprehensive instruction leaflet which 
			explains all of the rules in a clear and readable manner. They have 
			even provided a FOOTBALL FORTUNES hotline number lest you get into 
			difficulty.
			Now for the bit I have deliberately left until 
			last, and that is the computer program. The first thing I noticed 
			was the loading instruction – 'Type RUN "C:"'. Surely not! Yes, the 
			entire program is written in B-A-S-I-C. After a twelve minute wait 
			(the fancy hi-res title screen deserves a mention) a READY prompt 
			appeared. Just for the fun of it, I typed LIST, and there it was – 
			not even protected in the customary scrambled variables format!
			I typed RUN, and following another wait it asked 
			for the names of the teams, the names of the managers and the skill 
			level required (1-4). Each manager was then allocated his initial 
			squad, and the tape started turning, yet again, until six minutes 
			later when ... another READY prompt! Everything about the program 
			seems to involve a delay. I have nothing against Basic being used 
			but I have no doubt that using it in a program whose primary purpose 
			is sorting out data was a big mistake.
			The screen display consists of a pleasantly 
			redefined character set on a multicoloured graphics mode 0 
			background. It presents a menu from which the league and point 
			tables can be viewed as well as issuing random 'Manager's Luck' and 
			'Selection Problems'. One nice feature is the 'teleprinter' which 
			springs into operation whenever match results become available.
			One of the more essential features of the program 
			must surely be the automated die, however it did not seem to work on 
			my 800XL. Whether this was due to Revision B(ug) Basic or a 
			programming error I am not sure, but each time I selected the die 
			option my computer locked up – which meant reloading the entire 
			program.
			BRIAN CLOUGH'S FOOTBALL FORTUNES is a fascinating 
			board game which, in my opinion, should have been marketed as such. 
			The program does a grave injustice to the Atari's capabilities, 
			which is a great shame as it lets down an otherwise praiseworthy 
			package.
			C'mon CDS, you can do better than this. A great 
			package but what about the program to go with it?
			 
			Paul Rixon
			
  			
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