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  					Atlantis Software£2.99 cassette
 
					
  					1 player1 joystick
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			Let's all welcome a new company to the Atari scene 
			called Atlantis Software, who have got off to a cracking start by 
			entering this fast and furious dodge 'em type race game into the 
			thriving and competitive budget market.
			DEATH RACE takes nearly a quarter of an hour to 
			load in from cassette, the reason being that it has been recorded in 
			long inter-record gap format. If anyone from Atlantis is reading 
			this, could we please have short IRG's in future? Reach for your 
			driving gloves and crash helmet, assume a firm grip on your joystick 
			and wait for the lights ... red ... green ... GO!
			Overtake at least seventy cars within the eighty 
			seconds allowed and you will acquire the right to continue, but with 
			the added complications of heavier traffic and less time. There are 
			five pre-selectable 'levels' however these seem to do little more 
			than change the screen colours. In line with old favourites such as 
			Baja Buggies and Pole Position, your screen view is slightly to the 
			rear of the car you are 'driving' – and what a car it is! This one 
			is not your every-day Formula One Grand Prix model. Apart from being 
			a two colour PMG sprite it is also supposedly capable of an amazing 
			300mph! Attempt to embark on a slalom course around slow-moving 
			traffic at this speed and you will appreciate the difficulties. Your 
			five lives aren't going to be around for long!
			Graphics? Well, they're not up to Elektraglide 
			standards (then what is?) but at 300mph the last thing you will want 
			to be doing is admiring the scenery. Sound consists of adequate 
			engine roars, beeps as each car is overtaken and a suitable racket 
			to accompany the event of your car exploding! The race track is of 
			the Roman variety (not a bend in sight) but it disappears 
			realistically into the background as the opposing cars alter size 
			perspectively to give a good 3-D effect. The surrounding scenery 
			changes periodically, albeit somewhat abruptly, from high rise 
			office blocks to countryside and water, or it may occasionally blank 
			out completely as you enter 'night play'.
			Only a couple of gripes. Sometimes, a car will 
			smash into the back of yours before you've had a chance to 
			accelerate off of the starting grid, and also there is no 'pause' 
			facility. DEATH RACE is a commendable first time effort that will 
			test your reactions to their limits. I have every reason to believe 
			that it will become a front runner in the hard-fought battle between 
			the software houses to claim top-spot in the budget league. Don't 
			miss it!
			 
			Paul Rixon
			
  			
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