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A photo
diary by Shiuming Lai
"I'm not going if
it pours down like this!" were my words just days
before media view at Game On, the UK's first major public
exhibition charting the "history, culture and future
of videogames," to quote the official slogan. As
a UK resident I should know very well how fickle the
British weather can be, so my pessimism was pleasantly
contradicted on the day. Brilliant sunshine, though
not too hot (it passed my trousers-not-sticking-to-legs
test with distinction) thanks to a gentle summer breeze.
In customary fashion
I left my invitation at home and confidently didn't
check for it until I reached my local train station.
Cue wasted time at the last minute after everything
else was carefully planned, again. I keep telling the
management we need a secretary at MyAtari.
I fetched the invitation,
missed my train, just caught a bus to the next nearest
station and was off into the financial heart of the
city. My destination would be Moorgate on London Underground's
Northern Line, situated somewhere between London's Stock
Exchange and Bank of England, and the Barbican Arts
Centre.
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Walking down Ropemaker Street,
London EC2. This is the spectacular CityPoint
building, housing offices and shops.
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Further along now. Behind the
black taxi is the old Merrill Lynch building,
where I was doing contract work a couple
of months ago. |
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Left-turn at Moor Lane. The
green building is clad in glass, hence the
colour. |
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A few strides and a right-turn
bring us to Silk Street, and there it is
straight ahead, London's Barbican Centre.
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Need some better lighting in
that entrance. |
As soon as I got to the
right floor I skipped the drinks and headed straight
for the action. Many journalists were present with their
crews, a few of them sported lighting and sound engineers
and even what looked very much like the £100,000
digital video camera used by George Lucas on the new
Star Wars movies.
The foyer of this exhibition
has a small book and souvenir store, while the entrance
makes itself clear with a huge sloping graphic display.
Walk through and you're greeted by a huge Pong exhibit,
accompanied by the sounds of nostalgia from the selected
classic arcade machines all set to free play. The subdued
night-club lighting design adds to the atmosphere, enhancing
the welcoming glow of monitors. Atari Games has a good
presence in this section, there is Asteroids, Tempest,
Crystal Castles (which I'd never played before and hooked
me immediately) and Centipede among Williams classics
like Robotron 2084 and Defender and Taito's Space Invaders.
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The starting point for your
colourful journey through gaming history.
Wheelchair access is provided by the lift
on the right. |
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Pong as it should be played.
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Underneath the display is this
Pong machine lent to the exhibition by Archer
"Dropzone" Maclean. Archer's International
Karate + makes an appearance on the Commodore
64 in the next hall. |
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The pre-Fuji Atari logo.
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Atari's prototype name was
Syzygy, fortunately another company had
registered it. |
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Before the commercialization
of computer entertainment, scientists in
labs were developing and playing games on
expensive mainframes at work. |
Lots of exhibition staff
patrol the show to ensure all the machines run smoothly
and there are signs asking visitors to take care with
the exhibits. This is very important because of their
hands-on nature. Some items are not only rare but also
flimsy. I hate to think of them getting damaged.
Atari's pioneering implementation
of vector (as opposed to raster) display technology
is highlighted by Asteroids and Tempest. Atari's vector-based
Battlezone also makes an appearance upstairs as a subject
of military influence in games.
There is no ear-splitting
noise from the hardware or hyperactivity at this exhibition,
it's relaxed and nobody is trying to sell anything so
there is no need to make a huge noise. I do wish the
machines were just a little louder, though. The sonics
are a complement to the visuals, part of the whole experience.
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You're out-numbered! |
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Bilp! Blip! Blip! |
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Atari's original Tempest with
rotary controller. Respect to that man with
the bag! |
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Retro gaming heaven. |
Moving along, the next
section deals with home systems. Examples of the most
popular hardware are shown, most of them playable. It's
here the first sign of machine emulation becomes apparent.
A Sinclair ZX Spectrum with a PC keyboard and VGA monitor?
This was a slight disappointment.
It's interesting that
home computers are included in the Top Ten Consoles,
I think it would be more appropriate to call it Home
Systems. Apart from the Spectrum, Commodore's C64 and
Amiga are on display for play (using television sets
as displays but the machines themselves still looking
distinctly off and unconnected), but not ill-fated dedicated
gaming systems based on those computers, the C64 GS
and Amiga CD32. Tucked in a corner here is a display-only
Amiga 1000 computer, at the entrance of a walk-in video
projection installation.
Among the free-standing
cabinets here is the Atari display. A 7800, and a working
Jaguar, running Tempest 2000. The historical information
panels mention the Atari ST, but I didn't see any ST,
nor any mention or display at all of Atari's 8-bit home
computers and derivatives like the XE Game System. A
real pity, because there are worthy landmark games on
all of those systems.
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Is it me or is that the TOS
icon label font on that sign? The "C"
isn't right, though. |
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Doesn't this Binatone Pong
clone look like a TT030? Those paddle controllers
look and feel like they came from a Christmas
cracker! |
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Atari's icon of the '70s, complete
with broken strip light in the display cabinet.
Just a one-off, fortunately. The CX40 joysticks
dotted around the whole exhibition all have
as-new tactile feedback, lovely. |
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Uncle Clive's contribution
to the UK's golden era of computing culture.
Note the absence of cabling to the machine
itself, and the PC keyboard in front of
the display cabinet. |
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Nintendo's Japanese-market
Famicom (Fami-ly com-puter). |
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NEC's PC Engine caused a massive
stir when it was released. A supremely powerful
graphics processor belied the machine's
8-bit CPU. |
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Atari VCS 7800. |
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Answers on a postcard... |
The next section shows
off different game genres. As before, each exhibit has
a sign showing the system, date of release, game title,
background and instructions for play. Die-hard gamers
and suits alike were pounding the fire buttons and ignoring
the notices to not spend more than five minutes on each
game. I had a go on VCS 2600 Pitfall and Breakout, and
I couldn't resist a blast on Sega Saturn Gradius. My
limbs and hands were still aching from washing my car
the day before (if that sounds implausible, let me just
say you can look under the wheel arches and see the
original colour of the suspension components) so I didn't
last long, and also because of the low sound volume
problem. Instead of concentrating on the game, I strained
to hear the catchy music, exactly how I remember the
last time I played it, in arcade form at King's Cross
Snooker & Pool Club in London 11 years ago. Boom!
I ploughed into the ground again and again while trying
to hit the gun turrets, unable to muster the dexterity
to change weapons in time to make effective use of their
individual characteristics and strengths.
Walking
past the film crew at other end brought me to a gallery
of game conception exhibits and art.
Mezzanine floor On the level above, the
exhibits lean towards the cultural and artistic aspect
of games, as well as emerging technologies with live
interactive demonstrations. Complete sub-cultures that
we don't see in Europe are shown, like dating games
from Japan. I got a chance to play Ms. Pac-Man, which
made up for Pac-Man downstairs not working.
One big feature is a
room full of benches and a projection screen hosting
a video presentation. Nobody was ever there when I checked,
probably because the sound was too low to be heard.
Some magazine cover art caught my attention, I could
imagine the covers of MyAtari gracing the wall, too.
A small display of small
battery-powered gaming units is very interesting. There
are the comparatively large desktop machines, fashioned
like a miniature arcade cabinet with fluorescent displays,
early hand-helds with monochrome LCDs up to the first
Game Boy (still with monochrome LCD screen...) and Lynx
(with colour screen, hurrah!). Alternative control systems
are shown in one area. VR glasses, gloves and a new
motion tracking sensor from SCEA. I saw one guy having
lots of fun waving his hand in front of the large screen
while the sensor picked up its position to place a ball
on the screen.
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Hand-held games starting from
the early '80s. That's a mint, boxed Nintendo
Game & Watch (the batteries are still
in their blister pack!) below the green
Frogger machine. |
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We all know what the Lynx looks
like but the younger ones, myself included,
may not remember Atari's Touch Me. |
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Atari's
Battlezone. |
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Now this is a TOS icon label
font "C", but here the "N"
is wrong. |
Computer game music fans
can check out the listening posts for some chip music
greatest hits. The sound quality via headphones is nice
and clear though I suspect some re-mixing has been going
on. The ST rendition of a tune from LED Storm comes
out with stereo effects, while the Amiga recording has
a clear contrast of grungy 8-bit instrument samples
and crystal clear tones that sound post-mixed. In at
number 4 we have Rob Hubbard's theme for Warhawk, and
it's the Atari version as used in countless 8-bit demos!
Finally, I got an earful of the classic Sanxion loader
music also by Rob Hubbard.
Time was the enemy and
soon I was rushing back downstairs to check the wares
at the shop. £4.99 key-rings made of bits of printed
circuit board. Nice idea, though no doubt techies will
prefer to buy a £60 motherboard and chop it up
themselves into 30 £2.00 key-rings. Plenty of
books, including one called Game On, launched with the
exhibition. I gave that a miss and bought John Sellers'
Arcade Fever, which I'm finding to be an informative
and amusing read.
My overall impression
is one of an intelligent and properly researched exhibition
that packs a good balance and depth of material in the
available space. The standard of presentation is very
high, with quality set design and clearly a lot of thought
has gone into it. I won't spoil it all for you, so grab
some friends and go to this for a fun day out.
Game On is now open to
the public in London until 15 September 2002, check
the web site for details on booking, educational activities,
dates and future venues.
Thanks to Harry Reminder,
Peter Noble (Peter Noble PR) and Lisa Collins (Barbican
Media Relations) for their assistance.
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