Has ANTIC Software developed the ultimate ST Graphics package?
  			
    'worth 
			buying a memory upgrade'
			Cyberstudio CAD 3-D may be the most advanced of the 
			many graphics packages currently available for the Atari ST. It is a 
			program which allows one to draw 'flat' two dimensional shapes and 
			objects and transform them into 'real' three dimensional objects 
			with depth. For those who may have logged a few dozen hours on the 
			original CAD 3-D (version 1.0) there should be little difficulty in 
			adjusting to the new version. Version 2.0 requires one megabyte of 
			RAM therefore if you own a half-megabyte Atari you will need a 
			memory upgrade in order to use this program. It's not an 
			unreasonable suggestion, for this program it's worth buying a memory 
			upgrade!
			CAD 3-D 2.0 is an 'object-oriented' graphics program 
			which allows one to create three dimensional drawings and place them 
			in a three dimensional universe. CAD 3-D creations may also be 
			output as screen images and saved in either Degas, Neochrome, or 
			C.O.L.R. Object Editor formats. They may even be printed as hard 
			copy. Then, using the Cybermate animation/ editing program, which is 
			included with CAD 3-D 2.0, groups of sequential frames can be 
			created and your objects can move with smooth animation. Using the 
			optional new Stereotek Liquid Glasses, objects may also be viewed in 
			breath-taking stereo.
			When the program is first booted-up we see the 
			familiar drop-down gem menus across the top of the screen. The left 
			third of the screen is the ICON CONTROL PANEL and the right 
			two-thirds of the screen consists of the four VIEW WINDOWS which are 
			used to look at the 3-D Universe. The CAD 3-D Universe is a 
			transparent cube and all objects created by CAD 3-D appear inside 
			the cube. The windows labelled TOP, RIGHT, and FRONT (which can be 
			flipped to BOTTOM, LEFT and BACK) correspond to the various faces of 
			the cube. These windows are fixed and cannot be moved, unlike the 
			fourth window which is labelled CAMERA. The CAMERA window is like an 
			actual movie camera on a 'boom' located outside the universe's cube. 
			It is able to move to any position – near, far, over, under or 
			around.
			There are three ways to begin to create an new 
			object. The first way is to use the PRIMITIVES ICON. It allows you 
			to create basic shapes and offers you the choice of SPHERE 1, SPHERE 
			2, SPHERE 3, TORUS, CUBE, or WEDGE. You may also choose to create an 
			original object through the EXTRUDE or SPIN functions. EXTRUDE 
			operates like a jigsaw, allowing a shape to be cut out as if you 
			were cutting a shape from a piece of wood. After Extrude cuts the 
			shape, it adds depth. You can then alter the thickness and size 
			using the scaling tools. SPIN creates an object of revolution as if 
			you were to create it by using a lathe. After the outline of an 
			object is drawn on the Spin screen, it is spun to create depth.
			When using Spin or Extrude you are brought to 
			separate work screens. These work screens contain their own sets of 
			drop-down windows which provide tools to aid in producing objects of 
			greater accuracy. Once an object is created it can be rescaled, 
			manipulated or placed in a group of one or more other objects as a 
			single element of a greater construction. After your object is 
			created the ROTATE and SCALE slider bars at the top of the screen 
			allow you to rotate your object (or objects) either vertically or 
			horizontally and then scale them to be either smaller or larger.
			Using the camera window, you can ZOOM in or out, 
			change the PERSPECTIVE or ROTATE the camera. These functions only 
			affect the camera's point of view and don't change the actual 
			objects. Using the OBJECT JOIN icon, you can join objects together 
			in a variety of ways to create a third, unique, object.
			The next set of icons allow for moving objects within 
			the 'cube' universe. You can DRAG objects to any location within the 
			non-camera windows as well as reposition them in relation to any 
			other object. You can also rotate objects in three different ways. 
			Center Pivot Point Rotation is used to rotate objects around the 
			imaginary center point of the 3-D universe, Group Pivot Point is 
			used to rotate objects around an imaginary point in the center of 
			the object, and Arbitrary Pivot Point allows one to rotate objects 
			around any selected point access within the 3-D universe.
			There are also separate Icons which allow even more 
			precise control over changing the positioning of objects, their size 
			or their relationship to one-another on the screen. Double clicking 
			on the SUPERVIEW icon creates a full screen, 16 colour, low 
			resolution display of the CAD-3D composition from the same view 
			point of the camera window. It is this image that is used when you 
			elect to save to Degas, Neochrome or C.O.L.R formats.
			A new feature in superview mode allows you to use the 
			mouse to rotate, zoom, change the perspective, or bank the camera 
			angle, in real time while the image shown in superview is in 
			wireframe mode. Clicking once on superview brings the super view 
			mode setting menu to the screen. It allows you to load a Degas 
			picture into the background, display the image in stereo for 
			Stereotek glasses, change the images from object oriented to a pixel 
			image background and change the mode of the colour image displayed.
			
			All objects which are displayed are affected by 
			lighting. By clicking on the LIGHTING icon a control box
			appears which allows you absolute control in position and intensity 
			of three different light sources and an ambient light. The ESTABLISH 
			SCALE icon allows to choose a scale of measurement to use later with 
			the OBJECT MEASUREMENT icon and the TAPE MEASURE ICON. With the 
			Object Measure icon, you can rescale an object by editing it's 
			length, width or height and with Tape Measure you can measure the 
			distances between icons. The final icons control the animation 
			facilities which record sequential image files for plotter/ GDOS 
			output or animation files for the Cybermate system.
			Cybermate is an advanced language which animated CAD 
			3-D 2.0 creations. Using advanced delta compression techniques, 
			Cybermate transforms a one megabyte ST into a ten megabyte frame 
			buffer. Thousands of animation frames of 3-D objects can be stored 
			in RAM and played back at speeds up to sixty frames a second (21 
			times faster than a film).
			Cybermate also allows the addition of sound effects 
			or music (created by the very competent G.I.S.T Sound Editor) to the 
			3-D films.
			CONCLUSION
			CAD 3-D 2.0 is exceptional value for money, it's an 
			incredibly advanced and useful graphics program made as 
			user-friendly and convenient as possible.
			Creative use of CAD 3-D can design impressive logos, 
			breathtaking special effects in film or video, brilliant images for 
			use with Degas or Neochrome, well designed 3-D sprites, as well as 
			many other inventive uses. CAD 3-D 2.0's restrictions appear to be 
			only the bounds of the user's imagination. 
			
			
			
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