Atari
games on the move
Matthew Bacon
discovers the next generation of Atari games
As reported
in last months Foreword, MyAtari recently
received a press release from UK-based company
iFone Ltd. iFone is an entertainment content
provider for mobile phones and wireless
devices that has recently struck a deal
with Infogrames (the new owners of Atari)
that gives it exclusive rights to develop
classic Atari games for the next generation
of mobile phones.
Over the
last few years, mobile phones have gained
in popularity at an astonishing rate. A
decade ago, mobile phones were the size
of house bricks (weighing almost as much)
and were only owned by rich city executives.
Today, mobile phones are small enough to
fit in your pocket, light as a feather and
owned by practically everyone!
Mobile phones
have become so popular that (amazing as
it sounds) over fifty percent of the UK
population now own a mobile! Because of
this new trend, the manufacturers and telecom
giants are having to dream up ingenious
new ways to make us spend our hard earned
cash.
One of the
ideas dreamed up a short time ago was WAP
and was launched in the UK by the four major
mobile telecom providers (Vodafone, Cellnet,
Orange and One2One). WAP (Wireless Application
Protocol) was supposed to bring the internet
to our mobiles but due to fundamental technological
reasons didn't manage to meet the exaggerated
claims and is generally considered to have
been a bit of a flop.
However,
the next generation of mobile phones will
soon be available. 3G phones are reported
to be what WAP should have been by providing
internet access, e-mail, instant text messaging,
multimedia features like streaming video
and music etc. etc. If half of what they
claim is true, I can't wait!
One of the
multimedia features of the forthcoming 3G
devices is its ability to load and run software
from the internet. iFone has taken the lead
and has already begun to develop a wide
selection of games that you will be able
to download (on a pay-per-play basis) while
you travel on the bus etc. Some of the games
under development include:
- Breakout
- Pong
- Defender
- Galaxian
- Asteroids
- Hangman
- Connect
3
- The
Quest
- Mathsticks
- Casino
Suite
- Chickogotchi
- Trivia
- Mech
War
- Pollster
- iQuiz
- Textionnaire
- iTrax
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- iSoccer
- Worms
- Premier
Manager
- Xmas
SMS cards
- Alone
In The Dark
- Formula
1
- Ronaldo
Samba Skills
- Centipede
- V-
Rally
- Supreme
Snowboarding
- iTrax
Winter Olympics
- Champions
League
- GP
Manager
- Driver
- Ronaldo
V Football
- Mission
Impossible
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So will 3G
phones become the next best thing? Who knows...
iFone certainly think so! Here is what iFone
had to say in its press release...
iFONE - THE COMPANY
the story so far... iFone was founded
in April 2000 as a wireless entertainment
company. Based in Manchester, England, the
company develops and supplies games, music,
and lifestyle content and services to business-to-business
customers for download to mobile phones
and wireless devices such as pocket PCs.
iFone
provides companies working in mobile industries
with content to package and sell to its
consumers. The company sells to four key
business groups within the mobile sector.
These are:
Network operators, including
virtual network operators Virgin
Handset manufacturers
Infrastructure companies including
Nokia, Ericsson and Nortel
Mobile portals such as BT
Genie, Vizzavi and Breathe
iFone
holds the wireless rights to the world’s
largest catalogue of major games publisher
Infogrames Entertainment, the company behind
a fifth of the world’s most successful gaming
properties. This is a four-year global licensing
agreement that gives iFone access to games
from Atari, Hasbro Interactive, Gremlin,
Ocean Software and GT Interactive, and includes
past and future titles. In return, Infogrames
holds a 20 per cent stake in the company.
iFone’s current release schedule includes
games such as Playstation Driver, Atari
Asteroids, Atari Breakout, Monopoly and
Mission Impossible.
iFone
is backed by Marlborough Holdings, a technology
investment firm, and is a preferred partner
of Infogrames Entertainment. The management
team hails from the gaming industry and
combines expertise in games publishing,
wireless games development and consumer
marketing. The team brings experience from
Sony, Psygnosis, Infogrames, AOL Wireless,
Diamond Multimedia and Sonera Zed. iFone’s
chairman, David Ward, is also an Infogrames
board director.
iFone’s management team comprises:
David Ward, chairman
Morgan O’Rahilly, chief content
officer and co-founder
Jim Curry, chief information
officer and co-founder
Lewis MacDonald, chief commercial
officer
The
Market Datamonitor forecasts that the
wireless entertainment market in Western
Europe and the US will be worth $6 billion
in 2005, with 198 million mobile users playing
wireless games. Nokia estimates 40 per cent
of the 1.7 billion global wireless users
will be consuming wireless entertainment
services within the same timeframe. Today,
Japanese mobile operator NTT DoCoMo approximates
2.9 million customers pay $2.80 per month
to subscribe to an official internet-based
game.
iFones
end users are predominantly 15 to 25 year
olds, though retro titles will also appeal
to older users who remember the games such
as Asteroids and Breakout when they first
appeared. This demographic is highly brand-aware,
commands significant disposable income and
is very mobile-oriented.
iFone
anticipates that it will achieve between
24 and 32 per cent market share at its peak.
The company expects this settle at between
18 and 20 per cent.
The
Offering iFone brings popular gaming and
music to the wireless platform, be it mobile
phones, personal digital assistants (PDAs)
or pocket PCs, while its lifestyle content
and services are designed to enhance the
wireless entertainment experience. iFone’s
content is multiformat - WAP, SMS, Java,
EPOC, WindowsCE - and multiplatform, which
means iFone content can be used equally
on today’s mobile phones as on next-generation
3G devices.
The
premise on which the iFone offering is based
is quick, disposable entertainment to suit
the medium. For example, PC and console
gaming is a distinct proposition that commands
more time and attention in a captive environment
- your home. Wireless gaming, conversely,
is a fast consumable designed to entertain
in 20 minutes or less and to be played repeatedly
on three or four separate occasions in a
single day.
Games
can be downloaded in under a minute, then
played offline so that users do not incur
unnecessary call charges. Once the game
is over, the user has the option to replay
the game but will need to delete it at the
end of the session.
iFone’s business is based
on tangible assets that include:
The biggest catalogue of wireless
games in the world
A four-year global licence
for the wireless rights to the Infogrames
games catalogue, including past and
future titles.
A 24-month games release schedule,
which including titles such as Playstation
Driver, Mission Impossible.
A letter of intent signed
with Ericsson Messaging Systems, a subsidiary
of Ericsson AB. This commits iFone and
Ericsson to co-bundling wireless gaming
products for Ericsson’s wireless carrier
customer base, which represents 50 per
cent of the world’s wireless network.
Revenue
Model iFone generates revenue on a per-use
basis of its games and other content, as
well as from the provision of services.
It licences content to target business groups
and collects the fixed wholesale price,
while the provider takes its margin from
the suggested retail price per item although
final pricing is at the discretion of the
provider. Revenues from service provision
will be similarly generated.
Suggested
retail pricing for games is between 30p
and 50p per title per play. Premium brands
such as Playstation Driver will be priced
at the high end of the range, and non-branded
titles at the low end.
iFONE / The Vision
The 16-25 years olds
of "Generation Text" are embracing
mobile phone culture and the wider opportunities
presented to include lifestyle and entertainment
as well as communication.
The
increasing demands for new handsets with
new enhanced services are pushing the hardware
manufacturers and network providers to consider
new selling propositions such as branded
gaming.
The
potential of mobile gaming is vast and achievable
not only through the roll out of increasingly
sophisticated technology but through the
recognised forms of payment that mobile
phones have come to represent.
Unlike
the internet, which has become a symbol
of freedom and liberation from censorship
and payment, consumers expect to pay for
their mobile phone and therefore the mobile
gaming forum can be paid for and executed
through the network operators billing model.
With
the flexibility to charge per download,
or by adopting the "winner stays on"
or "loser pays" traditional gaming
approach "A game like Asteroids will
be a value for money proposition - like
it was in the arcades" comments Chief
Commercial Director of iFone Limited, Lewis
Macdonald.
IFone
holds the wireless rights to one of the
world’s largest catalogues of major games
from super publisher Infogrames. This gives
iFone, access to current and future catalogue
from Atari, Hasbro Interactive, Gremlin,
Ocean Software and GT Interactive. iFone
has therefore been able to choose the Infogrames
games which work best in the mobile arena
and have a product release schedule which
rolls out to 2003.
"Branded
games are worth more - it’s the difference
between having ‘V Rally’ on your phone over
an own brand, copied version called ‘Wheels’ "
explains iFone marketing manager, Enda Carey.
Location based gaming, multi-player and
multi-platform capability are all within
the iFone services and the company vision
is to see as many games on wireless devices
as possible by the end of 2002.
IFone
Limited provides entertainment content for
mobiles and networks focusing on games,
music and lifestyle. Products include games,
handset downloads, music, streaming media
and unified messaging.
The Games Here is what
iFone has to say about its forthcoming classic
Atari games...
- Asteroids
Overview:
The Atari brand is back with one of
the true Atari classics. Asteroids was
a massive hit in the arcades and is
a very welcome blast from the past.
Trapped in a gigantic cloud of
asteroids, your struggling spaceship
hurtles towards its doom. You'll have
to pulverise all the asteroids with
lasers to save your ship and your life.
Key features:
- Timeless,
classic Atari arcade game
- Infuriatingly
addictive gameplay
- Learnable,
repeatable strategies to conquer
- Fast
and furious gameplay
- Hundred+
levels
- Pong
Overview:
Timeless and addictive, Pong represents
a slice of gaming history that kicked
off the mass-market gaming revolution
of today. The original Pong was created
by Nolan Bushnell, founder of Atari,
and was the first coin-operated video
game. A computerised adaptation
of table tennis, you control a paddle
with a wheel you turn (which was and
still is actually called a "paddle"
in honour of its origin) and bounce
a ball. Miss the ball and your opponent
scores a point. Key features:
- Timeless,
classic Atari arcade game
- Learnable,
repeatable strategies to conquer
- Hundred+
levels
- Breakout
Overview:
The object of Breakout is to demolish
rows of coloured bricks. Each time you
hit a brick with the ball, you score
the appropriate number of points and
the brick disappears. Hitting
the wall in the same place each time
results in breaking a path through it.
Once the ball breaks through, it rebounds
between the top of the wall and the
top of the screen, knocking out bricks
until it breaks back through to the
bottom of the wall. Obviously, this
scores a good number of points.
The bad news that accompanies breaking
through is the immediate reduction by
half of the paddle's original size,
making it more difficult to keep the
ball in play. However, with a little
extra concentration and a finer touch
on the paddle controller, the wall can
be totally demolished. The key to hitting
the ball back consistently is anticipating
where it will hit the bottom of the
screen. If you wait to see where it's
going to land, you'll get there too
late to catch it. Breakout
is like Checkers in that it's incredibly
easy to learn, but difficult to master.
It's simple enough for novices and children
to pick up and play, but pros will also
get a lifetime of enjoyment out of this
classic Atari masterpiece.
Key features:
- Timeless
Atari classic arcade game
- Learnable,
repeatable strategies to conquer
- Hundred+
levels
- Galaxian
Overview:
Not much has changed from the glory
of the original arcade classic. Brilliant
in its simplicity, the game operates
similarly to Space Invaders, as you
control a 'ship' that moves laterally
across the bottom of the screen firing
upwards, while waves of aliens descend
upon you. Clear out the successive rows
of enemies to advance to faster and
more difficult stages. Key
features:
- Internationally-acclaimed
retro gaming
- Hundreds
of levels
- Swirling
attack patterns
- Game
strategies to learn and master
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