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A Long Time Ago In A Galaxy
Far, Far Away…
By Peter Latimer
“If this is what it’s
like on the Spectrum, imagine what it must be like on
the Atari ST!”
It was about October
1988 and I was at my friend’s house playing games on
his Spectrum +2. We were ten years old, playing a game
called Bionic Commando, an arcade conversion that looked
and sounded great on the Spectrum. We were getting
too old for kids' toys, but not yet old enough to care
much about girls, clothes or being trendy. And since
mobile phones were still the size of France and probably
cost about twice as much, it was home computers that
counted. They counted because, unlike today, there was
still a real choice. The main contenders were the Spectrum,
Amstrad and Commodore - you were accepted if you had
any of the main three. People with MSXs, BBCs or something
else were seen as pretty weird, unless that something
else was an Atari ST. But none of the kids had an ST,
it was an unobtainable object of desire. Until that
Christmas. Yes, I was actually going to get my own Atari
ST! I thought my friend’s Spectrum +2 was pretty good
with a built-in tape deck and a whole 128 KB of memory,
which was double what some of its big rivals had but
compared to what I would soon have? My ST would have
four times as much memory, 64 times as many colours,
16-bit versus 8-bit, disk drive versus tape deck. You
didn’t need to walk the dog while a game loaded, and
when it did load it was like nothing you’d ever seen
before.
I first noticed the Atari
ST when I saw an advert in C&VG (Computer and Video
Games) magazine for the game Road Runner, based on the
cartoon. They had the usual screen-shots along the bottom:
Spectrum? Almost monochrome, pretty poor. Amstrad? Better,
but not much. Commodore? Pretty impressive compared
to those two, but didn’t even compare to the final screen-shot,
the ST. Unbelievable. It looked just like the cartoon.
The Road Runner looked like the Road Runner and Wile
E. Coyote looked like Wile E. Coyote. Was that possible?
Could computers really do that kind of thing? This one
could, and I was about to own one. Around Christmas
1988 the "Super Pack" was the deal of the
season. For your £399 you got the best computer
imaginable which seemed a pretty good deal in itself,
but you also got 21 games with it. 21 proper games,
not 21 text adventure games typed in from a magazine
(remember when magazines published games in BASIC for
you to type in? They were almost always awful, but you’d
typed them yourself, you were part of the creative process,
and that meant you'd play them no matter how awful they
were). My dad wanted to get me a Spectrum +2, after
all, it was available for £149 and as far as he
was concerned, a computer was a computer. However, I
knew better and eventually convinced him that the ST
would be the best option. Not because of its superiority
as a computer but because he thought it might stop me
talking about it 24 hours a day.
As Christmas
came closer I became more and more excited. I’d saved
up to buy a copy of ST/Amiga Format (yes, saved up -
it was £2.95 and I got £2.50 per week. It
had been £2.50 but they claimed a worldwide shortage
of the in-huge-demand 3.5 inch disk had caught up with
them). Inside was a whole new world, warnings about
things called computer viruses which the magazine assured
its readers could not be transmitted by rubbing disks
together, a review of the ground-breaking Carrier Command
which they claimed had graphics that matched anything
seen on the Acorn Archimedes, and a Mandelbrot set plotter
on the cover disk (I seem to remember ST Format, as
it became, had about 6,000 Mandelbrot programs on the
disk each and every month of its existence). ST/Amiga
Format was created to appeal to the sensible 16-bit
owners who realised the ST and Amiga were both excellent
computers with their own particular strengths. Unfortunately,
there were no such people and soon the magazine split
in two and ST owners could get a whole 800 KB of cover
disk space all to themselves each month.
By the time December
arrived the excitement was unbearable. I was ten, I
loved computers, I loved Christmas, and these two loves
of my life were about to come together. I even made
a list of the order I was going to play the 21 games.
Test Drive would be first because I’d seen a review
and had my suspicions the screen-shots of the cars were
really photos rather than computer graphics. Return
to Genesis and Quadralien were to be saved for Boxing
Day so as not to use up all the excitement in one day.
I also made a list of the games I was going to go out
and buy after I’d got through the bundled 21. Outrun
topped the list as I’d played it that summer in the
arcade and assumed the all-powerful ST version would
be at least as good, probably better. I was sadly mistaken.
It seemed like eternity,
but finally it came - Christmas morning. I got up about
04:00 and was sent back to bed. I got up again about
4:10 and was sent back to bed. About 06:00 my parents
finally relented and I went to find my new computer
but they’d made the terrible strain of the excitement
even worse by hiding it and leaving clues for me. Didn’t
they understand what I was going through? That I’d probably
die of a heart attack before I found it? But thankfully
I didn’t, and eventually found it in the living room
behind the sofa. For Christmas Day and Christmas Day
only, my dad reluctantly allowed me to plug it into
the big colour TV downstairs instead of my own portable
black and white set. And so, after months of tense waiting,
the time had arrived to switch on. I’d already read
up on how to load games on an ST, you didn’t have to
type LOAD or press any weird combination of keys, just
put your disk in and switch on. It was that easy! So
in went Test Drive and, hand shaking with excitement,
I reached for the power button…
But I didn’t get that
far though since, right then, it occurred to me I hadn’t
plugged in the joystick. After seeing the joystick Atari
generously included (the same tiny, horrible, hand-destroying
thing you could find bundled with an Atari 2600) I ran
up to get my own joystick, and then it hit me, where
did you plug the darn thing in? There seemed to be no
joystick port anywhere. I knew there had to be one somewhere
as a lot of the games said "Joystick required".
I could have looked at the instructions but even then
I realised how defeatist that is. After exhausting all
the obvious places I looked in the less obvious places
before finally looking in the stupid places where nobody
would ever put a joystick port, and that’s where I found
it. Even with small ten year old hands it still seemed
to take a lifetime to manoeuvre the connector into the
port which was set at an angle into the underside of
the computer. To this day I wonder who in Atari decided
it would be a good idea to make preparing for two player
games (swapping the mouse for a second joystick) a task
which would require two days of preparation, world class
dexterity and the knowledge that each time you risked
bending the pins in the sockets into all kinds of shapes.
With that final piece
of the puzzle completed I was able to go ahead and switch
on. After a brief 15 minute delay while my dad tried
to get the TV tuned into the computer it was time to
take a Ferrari for a Test Drive - it was time for a
new beginning.
No more waiting for tapes.
No more envying friends with their 128 KB machines.
No more being restricted to the 8-bit section. No more
limits. Now I had a computer which let me do it all.
At first it was just games, especially as, unlike previous
computers I’d owned, if you switched your Atari on without
a disk there was no BASIC. Whoever heard of a computer
without BASIC? But it wasn’t long before I discovered
there was so much more. I managed to save up for a copy
of STOS and was soon writing my own games and programs
of all kinds which did things far beyond the commercial
games I’d owned for my 8-bit computer. I was given a
copy of Neochrome and was soon drawing colourful (yet
awful) pictures. A copy of ST Writer and I learned how
to word-process (who needs WYSIWYG?).
The following years saw
me databasing, making music with MIDI, sound sampling,
video editing and anything else you can think of, all
using that same 520 STFM. My friends were amazed at
first, but they all ended up with Amigas, then PCs while
I stayed true to my Atari. They didn’t understand, but
I knew exactly why. It was the perfect compromise computer,
the perfect computer for people who wanted to be able
to do anything but couldn’t afford ten different computers.
You wanted to play games, your Atari was up to the challenge.
You wanted to do DTP, your Atari was right there. You
wanted to make music, your Atari was the tool to use.
Unlike the PC, you didn’t need a degree in computers
just to load a game and unlike the Mac, you didn’t feel
your computer was treating you like an idiot. The hardware
was good but it was the versatility and innovation of
the people who used that hardware which produced the
dedicated band of followers for the Atari who still
exist today. The ST was techie enough to attract plenty
of talented people who could make it do unbelievable
things, but not so techie as to put off non-technical
users. And so the ST ended up with plenty of non-technical
users demanding the full range of world-class technical
and leisure applications and they got them all, usually
developed by people motivated more by computing itself
than money.
The ST range reached popularity
in the twilight years of home computing’s golden age
but ultimately fell when computing companies were forced
to become marketing machines first and innovators second.
Atari-based computers will continue to be supported
by the enthusiasts but it seems the ingredient which
made them a mainstream success now belongs in the past.
The concept of a cheap out-of-the-box computer that
can do it all is gone. There is no longer room in the
mainstream for the little computer "that could"
and the world of computing a much duller, more predictable
and unimpressive place because of it. |